Project · Game
Smuggle Rush
Arcade racing
A top-down delivery game with a 3D look faked entirely out of stacked 2D sprites. Outrun the chase, don't clip the traffic.
The visual trick is sprite stacking: each car and building is built from flat pixel-art slices offset to look like volume. The cars still use 2D physics underneath. Forward speed is direct and arcade-like, while angular steering gives turns enough drift that you need to commit before the corner.










