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Project · Game

Smuggle Rush

Arcade racing

Year
2025
Team
Solo project
Built with
Unity · Aseprite
Duration
6 days

A top-down delivery game with a 3D look faked entirely out of stacked 2D sprites. Outrun the chase, don't clip the traffic.

The visual trick is sprite stacking: each car and building is built from flat pixel-art slices offset to look like volume. The cars still use 2D physics underneath. Forward speed is direct and arcade-like, while angular steering gives turns enough drift that you need to commit before the corner.

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